= Communication = Experimenters have two chat options, "Free Chat and "Canned-Response". Chat may be turned on or off period-to-period. The default setting for Chat is off -- thus if an experimenter fails to include the "chatroom" column to a configuration file, no chat window will open (the chatroom default is FALSE). '''Table''' - the screen capture below is of a configuration file that has chat turned on two periods. Period 4 has chat limited to canned responses. Period 5 has free form chat. [[Image(Screenshot-CONG-Chat.png, 100%)]] - '''chatroom''' - If chat is allowed (if chatroom=TRUE in the config file) then a separate chat window will open next to the main game client window. (See the [wiki:Public#Communication Public Goods Game demo page] for a visualization). - The '''default''' is chatroom=FALSE, meaning that if you leave out the chatroom column from your config file, no chat window will open. - '''freeChat''' - Experimenters have two options for the chat window. - A free chat window ('''freeChat=TRUE'''), in which the chat window is a free-for-all, open text chatroom. - And a "Canned-Response" Chat window ('''freeChat=FALSE'''). This window is really only relevant to the [wiki:Public#Communication Public Goods Game]. See below for what this type of chat looks like. - '''Note''' - The default is freeChat=FALSE. Meaning if you have chatroom on and ''no column for freeChat'', the chat window will be the Canned-Response style of chat. . ---- == Canned Chat == ('''figure''' below is an example of "canned chat" in a public goods game) [[Image(wiki:Public:Screenshot-ChatGreen.png)]] ---- == Free Chat == ('''figure''' below is a fairly accurate example of free chat in a public goods game) [[Image(wiki:Public:chatExample.png)]] ----