wiki:WikiStart

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ConG: Continuous-Time Games for Experimental Economics.

  • Insert terse intro to ConG--see working paper. Video.

Demo Experiments with ConG

The following are test experiments we invite you to run on a single (non-networked) computer. With these examples we hope to give you a feel for how ConG client and control windows work, and how the config CSV files change the experiment.

  • Public Goods Game (Voluntary Contribution Mechanism) - A simple public goods game under various experimental configurations: CHAT-window communication, "canned-response" communication and no communication. Discrete time options, and of course continuous time.
  • Prisoner's Dilemma - "A Continuous Dilemma" - 2x2 Bi-Matrix Game, Heat Map, Continuous & Discrete Time Treatments.
  • Hawk Dove - Heat Map, One & Two-Population Interactions.

Payoff Functions

A Payoff Function is the....

Selectors

A Selector is the interface for an experiment. Each selector allows the subjects to change their strategy and receive information about the game state. Different experiments lend themselves to using particular selectors, while other selectors for a given experiment are illogical. Below is a list of all the selectors available, and the experiments which commonly use them. The following names are the exact names required in the csv in the selector column. These names must be exactly as they are here, or errors will occur.

  • heatmap2d? - need
  • 2x2matrix? - need
  • bubbles - Strategy chosen by clicking along the x/y axis. Current payoff is the height of the your dot along the y axis.
  • pure - Need

Time Modes

  • Continuous vs Discrete - a discussion of how ConG treats discrete and continuous games at an architectural level.

Misc

  • RPS

Example Configurations


System Requirements

See our page on System_Requirements


Attachments