Changes between Version 22 and Version 23 of confusion
- Timestamp:
- 08/30/11 18:21:01 (21 months ago)
Legend:
- Unmodified
- Added
- Removed
- Modified
-
confusion
v22 v23 6 6 ---- 7 7 == percentChangePerSecond == [NaN] or [0,Inf]. A field set to Not-a-Number or a real number bettween zero and infinity, inclusive. 8 - '''In a Discrete Time Period''' - Subjects are free to change their strategies at any time during the discrete time subperiod, but only the strategy selected at the ''end'' of the subperiod is used to calculate payoffs. Subjects do not observe the strategy choice of their counterpart(s) until the period’s end. 9 - '''Progress Bar''' - subjects have an intuitive progress bar communicating how much of the subperiod remains 8 10 - When the period is in discrete time the percentChangePerSecond field is not applicable, set this field to NaN. 9 11 - When the period is in continuous time this determines the rate at which players can change their strategy. For example, when this field is set to percentChangePerSecond =".1" the players can change their strategy via the selector by a maximum of 10% per second. When percentChangePerSecond="NaN" changes in strategy are reflected [wiki:CongVsDiscrete instantaneously] on screen and with other players.
