Changes between Version 22 and Version 23 of confusion
- 08/30/11 18:21:01 (21 months ago)
v22 v23 6 6 ---- 7 7 == percentChangePerSecond == [NaN] or [0,Inf]. A field set to Not-a-Number or a real number bettween zero and infinity, inclusive. 8 9 8 10 - When the period is in discrete time the percentChangePerSecond field is not applicable, set this field to NaN. 9 11 - When the period is in continuous time this determines the rate at which players can change their strategy. For example, when this field is set to percentChangePerSecond =".1" the players can change their strategy via the selector by a maximum of 10% per second. When percentChangePerSecond="NaN" changes in strategy are reflected [wiki:CongVsDiscrete instantaneously] on screen and with other players.