Changes between Version 5 and Version 6 of confusion
- Timestamp:
- 08/30/11 13:31:29 (21 months ago)
Legend:
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confusion
v5 v6 1 1 2 2 3 == percentChangePerSecond == [NaN] or ![0, \inf]. A field set to Not-a-Number or a real number bettween zero and one, inclusive.3 == percentChangePerSecond == [NaN] or ![0,Inf]. A field set to Not-a-Number or a real number bettween zero and infinity, inclusive. 4 4 - When the period is in discrete time the percentChangePerSecond field is not applicable, set this field to NaN. 5 5 - When the period is in continuous time this determines the rate at which players can change their strategy. For example, when this field is set to percentChangePerSecond =".1" the players can change their strategy via the selector by a maximum of 10% per second. When percentChangePerSecond="NaN" changes in strategy are reflected [wiki:CongVsDiscrete instantaneously] on screen and with other players.
